DIGITAL HUMAN STUDY / 01




01 / OVERVIEW
ONE INTELLIGENCE. FOUR EMBODIMENTS.
02 / FILM
03:54 · SOUND ON
03 / EXPERIENTIAL NARRATIVE
Is identity something we possess, something we perform, or something created through the perception of others?
Experimental framework
The project uses a controlled comparison approach. Each character shares the same AI system, personality, memory, conversational behaviour and environment. Digital embodiment is the only variable. The experiment examines how changes in physical appearance influence audience interpretation of the same artificial identity.
04 / QUESTIONS
05 / PHILOSOPHICAL INFLUENCES
01
Embodied Cognition
The body does not simply represent identity; it actively influences how identity is perceived and interpreted.
02
Phenomenology
Meaning emerges through the lived encounter between humans and artificial beings.
03
Social Construction of Identity
Identity is not a fixed quality, but something continuously formed through interaction and interpretation.
04
Goffman’s Presentation of Self
Identity is performed and understood through social encounters and external perception.
05
The Uncanny
Digital humans exist between familiarity and artificiality, creating questions around realism, presence and emotional connection.
06 / ARTISTIC + TECHNOLOGICAL INTEGRATION
The project treats AI and digital humans as artistic materials for exploring identity, embodiment and human perception.
Its artistic approach combines digital character design, interactive storytelling, audience participation, artificial personhood and embodied performance.
The work is developed using Unreal Engine 5, MetaHuman Creator, the Convai LLM system, real-time facial animation and conversational AI.
Rather than using technology only to create a realistic human simulation, the project uses digital embodiment as a medium to question how artificial identities are formed.